Horror Tiles Rpg Maker Vx Ace Sprites
Full 4-Direction animated sprites of 2 characters, Dr Frankenstein - in 2 different outfits - and her Monster Portraits for both characters featuring multiple expressions Arranged in both 16x16 and 'plug and play' 32x32 RPG Maker VX Ace versions for ease of use. Now includes 48x48 RPG Maker MV versions at no extra cost! Find game assets tagged RPG Maker like Simple Dungeon Crawler 16x16 Pixel Art Asset Pack, Fantasy RPG Tileset Pack, Shikashi's Fantasy Icons Pack (FREE), 80+ RPG Characters Sprites, RPG Game Assets on itch.io, the indie game hosting marketplace.
My most popular free tileset; Celianna’s Tileset. They are free for non-commercial use.
Read below for the terms.Terms of usage:Can only be used in RPG Maker VX and RPG Maker VX Ace, and in NO other game engine. Can not be redistributed or sold as-is. Can be edited however you want. Edits cannot be redistributed. Only for non-commercial usage.Interested to use this tileset commercially?
Rpg Maker Vx Ace Crack
Visit the page to buy a commercial license.Credit:Credit under the name Celianna.How to use:Right-click and save the image to your computer. Import them back into RPG Maker VX, or RPG Maker VX Ace and be sure to tick on the “VX compatible” option in the tileset database.Looking for the old version? You can still download the old version Celianna’s TilesetTileA1:TileA2:TileA3:TileA4:TileA5:TileB(1):TileB(2):TileC:TileD:TileE:Characersets.
Hey!I'm beginning work on an RPG Maker VX Ace Horror game. So far all I've done is create some tiles and experiment with mechanics (hence the reason the main character is currently using the default RMVXAce sprite).I made a door sprite to use in door events, but I ran into a strange problem. The sprite is raised a few pixels up than it should be. This is a little difficult to explain so I took some screenshots.As you can see, the sprite is slightly raised up, so you can see some of the black tile behind it at the bottom. The sprite should start from the base of the wall but for some reason it doesn't. Here is the Character Set I used:(The third row of my door sprite is not used, I just put it there to see if it had any effect on the issue)The weird thing is, the error only occurs when I add my sprite into the Character Set. The normal!Doors3 file works fine, but as soon as I replace one of the doors with my door, the issue occurs.Any help would be greatly appreciated!Thank you!
First off, I see a problem with how you've designed your door. Ideally, looking at the rest of the door characters, it's supposed to be a 3-step animation so your character sheet looks pretty weird.
I'd recommend re-checking the exact size of your image. Each door animation should fit into a 32x64 (width x length) frame so it's possible that you have a row or two of pixels popping up size problems for you. Also check that you're using the right name for your file.This site provides a neat explanation of custom tileset know-hows. Skip to Trihan's post (#2).