The command I used to compile the wxWidgets libraries was: mingw32-make -f makefile.gcc SHARED=1 UNICODE=1 BUILD=release CXXFLAGS='-std=gnu11' I was advised to use the same command to compile the basic,'minimal' program in the samples directory, so I used.

This page shows a very simple wxWidgets program that can be used as a skeleton for your own code.While it does nothing very useful, it introduces a couple of important concepts and explains how to write a working wxWidgets application.First, you have to include wxWidgets' header files, of course. This can be done on a file by file basis (such as ) or using one global include ( wx/wx.h) which includes most of the commonly needed headers (although not all of them as there are simply too many wxWidgets headers to pull in all of them). For the platforms with support for precompiled headers, as indicated by WXPRECOMP, this global header is already included by wx/wxprec.h so we only include it for the other ones. ;The main window is created by deriving a class from and giving it a menu and a status bar in its constructor.

Also, any class that wishes to respond to any 'event' (such as mouse clicks or messages from the menu or a button) must declare an event table using the macro below.Finally, the way to react to such events must be done in 'handlers'. In our sample, we react to three menu items, one for our custom menu command and two for the standard 'Exit' and 'About' commands (any program should normally implement the latter two). Notice that these handlers don't need to be neither virtual nor public. ;Notice that you don't need to define identifiers for the 'About' and 'Exit'. We then proceed to actually implement an event table in which the events are routed to their respective handler functions in the class MyFrame.There are predefined macros for routing all common events, ranging from the selection of a list box entry to a resize event when a user resizes a window on the screen. If wxIDANY is given as the ID, the given handler will be invoked for any event of the specified type, so that you could add just one entry in the event table for all menu commands or all button commands etc.The origin of the event can still be distinguished in the event handler as the (only) parameter in an event handler is a reference to a object, which holds various information about the event (such as the ID of and a pointer to the class, which emitted the event). Notice that we don't need to specify the labels for the standard menu items wxIDABOUT and wxIDEXIT, they will be given standard (even correctly translated) labels and also standard accelerators correct for the current platform making your program behaviour more native.

For this reason you should prefer reusing the standard ids (see ) if possible.Here are the standard event handlers implementations. MyFrame::OnExit closes the main window by calling Close. The parameter true indicates that other windows have no veto power such as after asking 'Do you really want to close?' If there is no other main window left, the application will quit.

Wxwidgets Gui Builder

Introduction to wxWidgets GUI programming with wxSmith IntroductionwxWidgets is a framework for cross-platform GUI development in C. Started by Julian Smart at the Artificial Intelligence Applications Institute of Edinburgh University in 1992, the framework was ported to many platforms since then.This article is intended to guide a beginer programer to install the needed resources and develope a single aplication with wxWidgets using Code::Blocks as the IDE for that. What is wxWidgetswxWidgets is a set of C libraries conforming a framework for multi-platform GUI developing.

TutorialPrograms using wxwidgets tutorial free

It gives an easy-to-use API very similar to the MFC API. Linking it with the appropiate library and compiles makes your applications look appropiate to the target platform. WxWidgets is a very complete framework with solutions for almost every thing you need but keeping the simplicity in the usage. Why wxWidgetsThere are a number of options available for cross platform GUI development. Maybe one of the most popular is Java, but it's not an efficient alternative for some aplications. In C there is QT, a great framework, but as some disadvantages that have to be mentioned in first place its emulate the platform look, while wxWidgets uses the platform libraries for create the graphic interface; and in second place QT have a diferent approach using propietary layers between the code you write and the final C code that is compiled. Don´t mentiones about Microsoft Visual based frameworks that only works for windows, or some ones like mono.net that addas layers over layers.In opposite of that examples wxWidgets is C, so have this efficiency and doesn't adds any extra layer to your code.

And it's a set of libraries so you can compile it with the C compiler you want, well, not every C compiler but the most common ones.Other advantages and characteristics:. It's still developed and have a lot of support and colavorative of the open source community. Its totaly free fir personal and comercial use. Have a lot of documentation online. Ease of learning. It's just C. A lot of ready-to-use clases and libraries are available.

Take a look.Getting Started. As an Electronic Engineer I've worked with many languages and for some diferents plattforms including desktop and embedded systems.My natural envirovment is C/C, but I've worked with Java, C# and hardware oriented languages (VHDL, Verilog).I really like programing and always I'm looking for some ideas to development.I add to the opensource philosophy do I try to share my knowledge with other people.Now I am developing embedded systems for nuclear industries in the Argentina most important technology Company. Yasriady 21-Aug-14 5:4821-Aug-14 5:48wxWidgets is really good and almost excellent cross platform framework. The license term is very flexible and give us chance to develop either open source or proprietary software as well. Aside the static and dynamic linking of the library is very cool. So far we configure wxWidgets with Eclipse as IDE, and choose MSVC Express as compiler.

Compiling wxWidgets application with MSVC resulting very much smaller application rather than compiled with MinGW, thus static linking is possible for most application. While MinGW static linking resulting bloat application. CMIIW./ Ddy.